Augmented Brainstem
Platform: ios, android
2018
This educational application was developed as a study aid for graduate students learning neuroanatomy. A common problem with studying 2D brain imaging (whether CT, MRI, angiogram, etc) is that it can be difficult to establish the 2D slice in the context of the 3D brain. This app allows users to view the location of the 2D image within the 3D brain anatomy as well as easily test their knowledge of neuroanatomy.
IsomeRoom Escape
Roles: Project manager | educational designer | ux/ui designer
Platform: HTC Vive
2018
This immersive and interactive escape-the-room experience was created to introduce chemistry students to the concept of optical isomerism, a subtopic within stereochemistry. Players solve various puzzles in order to escape the room and win the game, and the solutions to these puzzles reinforce both the definition and functionality of optical isomerism. Because understanding the concept of optical isomerism requires an understanding of how one molecule may have several three-dimensional forms, experiencing this game in the 3D space of virtual reality can help students understand the spatial arrangement of optical isomers.
collaboration: Emma manjun chai, andrea kim, andy schmitz
Elastica
Platform: google cardboard
2018
This virtual environment allows users to experience the physical and chemical theory of the ideal gas law. Typically students are first introduced to this theory through the concept of gas molecules inhabiting a closed, sealed container. In this application, users are virtually transported inside this closed container, and can watch as air molecules interact with each other and the walls of the container.
Users can also interact with their environment, increasing and decreasing the speed of the air molecules around them. By doing so, users can observe the elastic collisions of the molecules and the relationships between temperature and pressure, as defined by the ideal gas law PV=nRT.